Higher numbers result in more accurate physics but at the cost of CPU time.Ĭollisions with a relative velocity lower than this value is treated as inelastic collisions (that is, the colliding GameObjects do not bounce off each other). The number of iterations made by the physics engine to resolve position changes. Higher numbers result in more accurate physics but at the cost of CPU time. The number of iterations made by the physics engine to resolve velocity effects. The default Physics Material 2D that is used if none has been assigned to an individual Collider 2D. Generally, gravity is only set for the negative direction of the y-axis. The amount of gravity applied to all Rigidbody 2D GameObjects. (There is also a corresponding Physics Manager for 3D projects.) Properties Property: The Physics 2D Settings allow you to provide global settings for 2D physics (menu: Edit > Project Settings > Physics 2D).
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